

There are areas as early as the tutorial that still use placeholder textures. In hindsight, frankly I'm not really convinced it fits that bill on anything more than a technical level, because it comes off as incredibly unpolished at the best of times. Nothing new for Sonic GDK games, sadly - I'm sure the engine has plenty of untapped potential, but people keep using it for cookie-cutter design and I find it extremely grating.Īnother reason I decided to try this is that it was one of the few fangames at SAGE that was billed as a finished game. That lack of originality, too, is something that permeates a lot of what the game sets out to accomplish. I'm not even saying that out of facetiousness - "Pink Miles" is literally her fucking name. This quantity over quality is an attitude that seems to permeate almost everything the author does with the game, and I can only assume they must be incredibly desperate for that kind of padding because they included what I can only assume is a pink Tails recolour OC as a playable character. Hell, I'm not even convinced their stats were altered at all - they're effectively interchangeable with one another, and what scant differences they have are poorly balanced to the point of ridiculousness (predictably, the Boost characters will always have a massive advantage). It feels more like they threw a bunch of models onto a generic moveset template and allowed/denied certain moves depending on the character rather than actually tailouring any semblance of a unique playstyle to any of them. I've always advocated for characters that share core basics and differentiate with a handful of moves in between them, and this would be no different, but Souls doesn't do that. Now, I don't have a problem with variety. Off the top of my head I can't think of a single playable character that doesn't get represented in Souls in some form, save for guys like Ray, Bean, Bark and Nack - it feels like there's everything from Sonic to Knux to Charmy to friggin' Mighty. The first thing I should point out is the simply bewildering selection of characters. I'm just going to say it straight - I came out feeling pretty disappointed.

#Sonic souls download download
I don't usually download anything over a gigabyte for most things like this on account of my data plan, but for all the glowing praise I've heard for it so far I was willing to take a risk for it.

I hope you enjoy it too! I was impressed. Seriously though, I fell in love with this game after only beating 3 stages so far. (Yeah, perhaps my guess is crazy and wrong. I was literally able to earn 13 lives after playing for only a half-hour and beating the first 3 stages. I was left guessing that the reason why it's called "Souls" is because it's very easy to earn extra lives as you play. There was no cutscene and no dialogue to tell me what it possibly could be.

The only downside is that I couldn't find what the background story for this game is. I trust that it is indeed included, because I can see that the designer totally poured their entire heart into getting this game to a finished state, but I just don't have neither the time nor the people for testing this. (Although I only have around 10 characters available right now, due to just having started playing this 2 nights ago and not having unlocked anyone yet.)Īnd yes, there's also a 2-4 player feature supposedly included. It features the same gameplay element of collecting the red rings in a rotating 3D environment, but there's somewhere around 30 stages to choose from, and supposedly around 30 characters to play as. For those who loved Sonic Incursion but crave to play a longer and fully finished Sonic game running on the Unreal Engine there's a game called Sonic Souls by Doky.
